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Andrew Glassner

is a researcher in the Next Media Group at Microsoft Research, where he works on active storytelling. His "3D Computer Graphics: A Handbook for Artists and Designers" has taught a generation of artists. His recent books are "Principles of Digital Image Synthesis" and "Andrew Glassner's Notebook". He directed the short film "Chicken Crossing", and designed, wrote, and directed the participatory game "Dead Air" for the Microsoft Network. He has worked at NYIT's Computer Graphics Lab, the T. J. Watson Research Lab at Delft University of Technology, Bell Communications Research and Xerox PARC. http://www.research.microsoft.com/glassner

Active Storytelling
Everyone loves a good story that is well told. We tell and share stories to provide a context for the events, feelings, ideas, and relationships that make up the fabric of our daily lives. In the next decade, an active medium will begin to arise as the technologies of ubiquitous computing, high-speed networks, video sensing and recognition, and rich 3D graphics and sound mature and spread into the common culture. Storytellers will use these tools to create new kinds of stories, and it is very likely that the audience will be able to participate actively in the story itself. What might this new narrative form look like? What new kinds of stories will we tell each other?

I will discuss the implicit trust relationships between author and audience, and the delicacy of maintaining those trusts in the face of technologies that can easily unbalance them. I'll speculate on the structure of an active fiction that respects these relationships, and what steps we need to take to get there.

 



program

BILL BUXTON
ANDY CAMERON
MATTHEW CHALMERS
DANIEL DÖGL
BILL GAVER
NEIL GERSHENFELD
ANDREW GLASSNER
PAUL HAEBERLI
TOM HEWETT
BREWSTER KAHLE

PANU KORHONEN
DOUG LENAT

JO LERNOUT

RALPH MERKLE

THEODOR H. NELSON

CELIA PEARCE
MARK PESCE

HANI RASHID

BILL SCHILIT

DAVID SMALL

MARCO SUSANI

JOHN THACKARA

MICHAEL FREEDMAN

TURNER WHITTED

ANTON ZEILINGER

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