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Daniel Doegl

is Chief Technical Officer at virtual real-estate in Vienna, a company specialized in designing 3D visualizations and using interactivity and spatial representation as tools for information display. Among the projects Mr. Dögl helped create are "NAMEisBOND", a 3D interface for a search engine developed by virtual real-estate, and "schafft:wissen", an interactive environment for the Austrian Academy of Sciences.
http://www.dc.co.at/

Information Environments
New approaches to structuring and representing information have flowered since the advent of widespread computer access and, lately, of the web, supplanting and uprooting the way we perceive and use information. So far, people can interact with "data" in real-time; spatial distance is no longer a hindrance to accessing far flung information. Traditional methods of indexing and categorizing lately seem obsolete, given search engines and data-bases.

What ways of representation will become the equivalent of the charts and maps of earlier centuries?
Will the hyperrealistic, real time visualizations win out - such as Earth described by Neal Stephenson? Will abstract representation of information gain importance? Will they be accessed from clunky computer terminals, appear in mid-air at a gesture, generated by small devices, or will they be projected onto glasses and commanded by complex interaction contraptions? Will they be as easy to use and as widespread as today's paper-bound equivalents? These are some of the questions we ask ourselves in our work - not all of them during coffee break or after-hours over a drink. A common entertainment in the office is writing papers delineating imaginary visits operating weird devices and interactive interfaces.

In recent years we've worked on building information environments. Environments that put users at the center of their information realm and that provide tools for information representation. This has been a design effort, a technological effort and an study in visual culture. And, most important, an effort to include the users and the "real world" into these environments.
In my talk, I will try to explain some of the choices we took and questions we encountered in our work and that we feel could provide interesting insights to others as well. I'll do so by drawing on several year's worth of projects and talk about the direction we feel these developments are heading to. I will draw on schafft:wissen, a network of 100 interactive worlds, where visitors are encouraged to explore science in a hands-on manner; on NAMEisBOND, a 3D search engine, and on some up-and-coming museums projects we are currently working on.

See schedule.

 



program

BILL BUXTON
ANDY CAMERON

MATTHEW CHALMERS

DANIEL DÖGL

BILL GAVER

NEIL GERSHENFELD

ANDREW GLASSNER

PAUL HAEBERLI
TOM HEWETT
BREWSTER KAHLE
PANU KORHONEN
DOUG LENAT

JO LERNOUT

RALPH MERKLE

THEODOR H. NELSON

CELIA PEARCE
MARK PESCE

HANI RASHID

BILL SCHILIT

DAVID SMALL

MARCO SUSANI

JOHN THACKARA

MICHAEL FREEDMAN

TURNER WHITTED

ANTON ZEILINGER

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